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I. Classroom Management
A. Establishing the classroom atmosphere
B. Managing tempo and time
C. Making a connection between the teacher(s) and the student(s)
D. Making connections between and among students
E. Helping students to be effective learners
F. Practicing positive reinforcement
G. Institutional policies and procedures about student discipline
II. Issues and Solutions: What Lies Behind the Behavior?
A. Disrespectful Behavior
1. Undermining instructor authority
2. Disrepecting other students
3. Sexual harassment
4. The underprepared learner
B. Absence, tardiness, leaving frequently or too early
C. Neediness and over-participation
D. Lack of participation
E. Spacing out or sleeping
F. Sharing work or answers
G. Plagiarism or cheating
H. Gum and food,
I . Fidgeting
J. Cell phone disruption
K. Other, such as learning differences or styles
III. Dealing Directly with the Problem
A. The importance of clear communication
B. Consequences that suit the behavior
C. Checking in with supervising administrators and other authorities
D. Referring students to higher authorities
IV. Course Documents and Classroom Management
A. Syllabus and calendar
B. Institutional documents
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1. Group analysis of course documents as they relate to classroom management
2. Reflective writing on personal experience of a disruptive classroom event
3. Roleplaying exercises (1 to 3)
4. Group problem-solving and presentation
5. Final reflective writing paper (1 to 2 pages)
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing. | Writing 10 - 20% |
Reflective writings; Final reflective paper | |
Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills. | Problem Solving 10 - 20% |
Group problem-solving activity and presentation | |
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams. | Skill Demonstrations 40 - 50% |
Roleplaying exercises | |
Exams: All forms of formal testing, other than skill performance exams. | Exams 0 - 0% |
None | |
Other: Includes any assessment tools that do not logically fit into the above categories. | Other Category 20 - 30% |
Active participation and attendance | |
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Instructor prepared materials